
Empowering Blind and Visually Impaired Children

TRACE
Learning at your fingertips

our story
We’re a group of curious creators and innovative explorers — learning, designing, and building things that make people’s lives a little easier, smarter, or just more fun. From ed-tech tools and assistive technology to games and experimental gadgets, we dive into anything that fuses embedded systems, machine learning, robotics, design, and human-computer interaction.
We’re not afraid to tinker, break things, rebuild, and repeat — it’s all part of the adventure. At our core, we believe engineering and design are playgrounds for change, and we’re here to keep exploring until something clicks… or at least makes someone smile.


Tracer 1.0
Mimicking a graphing sheet, each pin row is controlled by a slider to mimic data in a histogram. Can also show tactile results from addition, subtraction and multiplication

Tracer 2.0
This is Tracer 1.0 but better, incorporates color contrast, more modular design, lighter and handle for portability

Echo 1.0
A handheld text to speech device with an AI study companion to enable students to read and learn independently.
Meet The Team



Wa School for the Blind
Cape Coast School for the Blind
Akropong School for the Blind
A student shares his personal insights about features of assistive technology
Peer learning in Twi using Tracer 2.0
Tutoring session with a few students using the Tracer 2.0





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Empowerment through Innovation
Trace is dedicated to designing and developing tech for blind and visually impaired children in Ghana, focusing on assistive education technology. Our goal is to create a more inclusive and accessible future for all.
Innovating for Inclusion in Ghanaian Schools
Using Engineering and design to expand access, inclusion and independence for Ghanaian children and communities
Accra, Ghana
